Shield Generator | Shield Battery |
“ | Auxiliary shield battery to help restore shields faster in battle. | „ |
Level 1 | Level 2 | Level 3 | Level 4 |
Level 5 | Level 6 | Level 7 |
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Icon | Name | Size | Power Consumption | Stat Enhancement |
---|---|---|---|---|
SB | 2x2 | 0-2 | Science |
Level | Reload Time | Capacity Restore | Upgrade | Ship Level Required | |
---|---|---|---|---|---|
Cost |
Time | ||||
1 | 10.5s | 1 | 800K | 6d | 9 |
2 | 10s | 1 | 1M | 1w | 9 |
3 | 9.5s | 1 | 1.2M | 1w 1d | 9 |
4 | 9s | 1 | 1.5M | 1w 2d | 10 |
5 | 8.5s | 1 | 1.8M | 1w 3d | 10 |
6 | 8.25s | 1 | 2M | 1w 4d | 11 |
7 | 8s | 1 | 2.5M | 1w 6d | 11 |
Summary
The Shield Battery is a 2x2 room unlocked at level 9 that helps restore shield capacity/hitpoints. The Shield Battery consumes a maximum of two power, and will recharge shield capacity by one every reload. However, this will not increase max shield capacity.
Usage
Battle Mechanics
The Shield Battery requires the player to have a Shield Generator onboard the ship. Otherwise, the Shield Battery will not do anything. Along with this, destroying the Shield Battery does not immediately set the shield level to 0 like destroying the Shield Generator does. This is because the Shield Battery does not project a shield, it merely supports it.
In Combat
The Shield Battery should be treated as a second shield generator. It's in the same AI category as the Shield Generator, meaning players attacking the Shield Generator will also attack the Shield Battery. Also, the Shield Battery's small size, low power consumption, and overall effectiveness will make it a common target for many players. Thus, Armor and man the Shield Battery as well as the Shield Generator.
When To Use
The Shield Battery is a welcome defense room for Gunship and Teleporter ships. It'll tremendously help survivability against enemy barrages and ensure steady return fire. Players may not find room for the battery at first, but level 10 and 11 ships will have more than enough room to carry the battery.
AI
Just like the Shield Generator, this is an AI command that helps save power. This AI will depower the battery once all weapons that can damage the shield are destroyed/missing. Shield Batteries are also categorized as a "Shield Room" in AI coding.
Enemy Laser Room HP > 0% -> Set Maximum Power
Enemy Cannon Room HP > 0% -> Set Maximum Power
Enemy Craft Count > 0 -> Set Maximum Power
None -> Set Minimum Power
Crew Interactions
The Shield Battery is buffed with the Science stat on crew. The formula used with this stat can be found here.
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor