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Shield Generator   Shield Battery

ShieldBattery7
Auxiliary shield battery to help restore shields faster in battle.
ShieldBattery7

ShieldBattery1
ShieldBattery2
ShieldBattery3
ShieldBattery4
Level 1 Level 2 Level 3 Level 4
ShieldBattery5
ShieldBattery6
ShieldBattery7
Level 5 Level 6 Level 7

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 0 1 1 1
Icon Name Size PowerPowerIcon Consumption Stat Enhancement
ShieldIcon SB 2x2 0-2 ScienceScienceIcon
Level Reload Time Capacity Restore Upgrade Ship Level Required
Cost
central
Time
1 10.5s 1 800K 6d 9
2 10s 1 1M 1w 9
3 9.5s 1 1.2M 1w 1d 9
4 9s 1 1.5M 1w 2d 10
5 8.5s 1 1.8M 1w 3d 10
6 8.25s 1 2M 1w 4d 11
7 8s 1 2.5M 1w 6d 11

Summary

The Shield Battery is a 2x2 room unlocked at level 9 that helps restore shield capacity/hitpoints. The Shield Battery consumes a maximum of two power, and will recharge shield capacity by one every reload. However, this will not increase max shield capacity.

Usage

Battle Mechanics

The Shield Battery requires the player to have a Shield Generator onboard the ship. Otherwise, the Shield Battery will not do anything. Along with this, destroying the Shield Battery does not immediately set the shield level to 0 like destroying the Shield Generator does. This is because the Shield Battery does not project a shield, it merely supports it.

In Combat

The Shield Battery should be treated as a second shield generator. It's in the same AI category as the Shield Generator, meaning players attacking the Shield Generator will also attack the Shield Battery. Also, the Shield Battery's small size, low power consumption, and overall effectiveness will make it a common target for many players. Thus, Armor and man the Shield Battery as well as the Shield Generator.

When To Use

The Shield Battery is a welcome defense room for Gunship and Teleporter ships. It'll tremendously help survivability against enemy barrages and ensure steady return fire. Players may not find room for the battery at first, but level 10 and 11 ships will have more than enough room to carry the battery.

AI

Just like the Shield Generator, this is an AI command that helps save power. This AI will depower the battery once all weapons that can damage the shield are destroyed/missing. Shield Batteries are also categorized as a "Shield Room" in AI coding.


Enemy Laser Room HP > 0% -> Set Maximum Power

Enemy Cannon Room HP > 0% -> Set Maximum Power

Enemy Craft Count > 0 -> Set Maximum Power

None -> Set Minimum Power


Crew Interactions

The Shield Battery is buffed with the Science ScienceIcon stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor


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