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Radar

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Radar5.gif
Enables faster descrambling of cloaked ships.
Radar5.gif

Radar1.gif
Radar2.gif
Radar3.gif
Radar4.gif
Radar5.gif
Level 1 Level 2 Level 3 Level 4 Level 5

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 0 0 0 0 1 1 1
Icon Name Size PowerPowerIcon.png Consumption Stat Enhancement
RadarIcon.png RA 2x2 0-2 ScienceScienceIcon.png
Level Cloak Time Reduction Reload Time Upgrade Ship Level Required
Cost
central
Time
1 1.75s 4s 500K 3d 9
2 2s 4s 700K 4d 9
3 2.25s 3.875s 1M 6d 10
4 2.5s 3.875s 1.3M 1w 10
4 2.625s 3.75s 1.8M 1w 1d 11

Summary

The Radar (Room) is a 2x2 room unlocked at level 9. When powered, the Radar will take time off of the enemy's Cloak duration every time it reloads. The Radar is the only room which reduces Cloak duration, making it quite useful in some end-game scenarios where players run complicated Cloak Generator strategies.

Usage

In Combat

The Radar is very situational as it only serves one purpose— shorten cloak duration. If the enemy has a Cloak active, the Radar can efficiently remove large chunks of its length. With a max level Radar, it can effectively half the entire cloak duration. It is advised to Armor this room well because of its small size and energy level, similar to the Anti Craft laser.

When To Use

The Radar is best used at level 11, as the Cloak Generator is mainly used by high-level ships. Usage outside of level 11 mainly comes down to the player's choice. Some players find the Radar to be not worthwhile and would rather put their energy and space to other uses, which is completely reasonable depending on their play style.

AI

Here is a good AI command to help save power. The AI will depower the Radar if the enemy ship doesn't have a currently active cloak. The Radar is also categorized as "Radar" in AI coding.


Enemy Ship Has Cloak -> Set Maximum Power

None -> Set Minimum Power


Crew Interactions

The Radar is buffed with the Science ScienceIcon.png stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

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Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor