“ | Multi-purpose mining laser with limited offensive capacity. | „ |
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Level 11 | Level 12 | Level 13 | Level 14 | Level 15 |
Summary
The Mineral Mining Laser is a 3x2 weapon room unlocked at level one. It's one of the first laser and in general, weaponry rooms unlocked in the game. The Mineral Mining Laser does one point of damage to crew and systems and 0.5 points of damage to shields. The Mineral Mining Laser can also generate Minerals when it's not in combat.
Usage
In Combat
The Mineral Mining Laser is a good weapon when focus firing with other weapon rooms, however it's very weak by itself. The Shield Generator will usually be a big target for you if you use the Mineral Mining Laser. This is due to how much damage it can tank from the laser. Also, make sure to armor the room well as the two maximum power can make the room a big target.
When To Use
The Mineral Mining Laser works well in almost every starship loadout due to its lower power consumption and decent damage output. It's absolutely needed in gunship hulls as the focus fire combined with Plasma Cannons and Laser Blasters can do massive crew and hull damage.
AI
There really isn't any magic AI for the Mineral Mining Laser, just make sure it targets the same room all your other weapon rooms target. Also, the Mineral Mining Laser is categorized as a "Laser Room" in AI coding.
Crew Interactions
The Mineral Mining Laser is buffed with the Weapon stat on crew. The formula used with this stat can be found here.
Statistics
Ship Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 |
---|---|---|---|---|---|---|---|---|---|---|---|
Number Available | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Icon | Name | Size | Minerals per Second | Maximum Power Consumption | Projectile Speed |
---|---|---|---|---|---|
MLZ | 3x2 | 0.194 | 2 | Instant |
System Damage | AP Damage | Shield Damage | Crew Damage | Direct Hull Damage |
---|---|---|---|---|
1 | 0 | 0.5 | 1 | 0 |
Level | Reload Time | Capacity |
Upgrade | Ship Level Required | |
---|---|---|---|---|---|
Cost |
Time | ||||
1 | 6s | 100 | 100 | 10s | 1 |
2 | 5.875s | 200 | 250 | 5m | 1 |
3 | 5.75s | 300 | 1K | 22m 30s | 2 |
4 | 5.625s | 400 | 4K | 1h | 3 |
5 | 5.5s | 500 | 12.5K | 3h | 4 |
6 | 5.375s | 600 | 25K | 6h | 5 |
7 | 5.25s | 700 | 50K | 12h | 6 |
8 | 5.125s | 800 | 100K | 1d | 7 |
9 | 5s | 900 | 200K | 1d 12h | 8 |
10 | 4.875s | 1K | 400K | 2d | 8 |
11 | 4.75s | 1K | 800K | 5d | 9 |
12 | 4.625s | 1K | 1.6M | 6d | 10 |
13 | 4.5s | 1K | 1.8M | 1w | 10 |
14 | 4.375s | 1K | 2.1M | 1w 1d | 11 |
15 | 4.25s | 1K | 2.3M | 1w 2d | 11 |
Powered Rooms
Laser Rooms: Mineral Mining Laser • Kias Phaser • K Blaster • Photon Phaser • Plasma Discharger • Particle Discharger • Laser Blaster • Photon Disruptor • EMP Cannon • Ion Cannon
Ballistic Rooms: Bolter • Minigun • Railgun
Missile/DOA Rooms: Missile Launcher • Multi Missile Launcher • Hangar • Teleport • Small Weapons Platform • Medium Weapons Platform
Defends Via Damage: Anti Craft Laser • Security Gate • Gas Trap • Zaki Tentacle Garden • Disintegrator Gate
Defends Via Support: Shield Generator • Shield Battery • Med Bay • Toilet • Android Studio • Visiri Mechbay • Radar
Defends Via Dodge: Engine • Fusion Drive Engine • Cloak Generator
Small Reactor • Fusion Reactor • Coal Reactor