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Lift

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Lift13-14.png
Turbofan lift. Provides vertical room access.

Lift1.png
Lift2.png
Lift3.png
Lift4.png
Lift5.png
Lift6.png
Lift7.png
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7
Lift8.png
Lift9.png
Lift10.png
Lift11.png
Lift12.png
Lift13-14.png
Lift13-14.png
Level 8 Level 9 Level 10 Level 11 Level 12 Level 13 Level 14

Summary

The Lift is one of the most vital rooms in Pixel Starships. It's a 1x1 Room that allows you to transport your crew vertically up and down your ship. When crew goes into the room, they cannot be damaged as the Lift is impossible to target. Placements of your Lift is very important as too many or too little can cause a massive hold up when your crew tries to use the Lift. Upgrading your lifts makes them faster and your crew won’t need to wait as long. It is very important to upgrade your lifts when using a Qtarian Ship and Oracle Ship.

Lifts and Crew

Lifts let your crew move everywhere where the lift extends. Sometimes, Lifts can seem too short to be able to transport crew, but if placed correctly, your crew will preform a crawling animation and move to the room. Below are some examples of what will allow your crew to use and get off the lift.

LiftBlockage1.jpg
LiftPass1.jpg
LiftGetOffBlockage1.jpg
LiftGetOffPass1.jpg
Won't Let Crew On Will Let Crew On Won't Let Crew Off Will Let Crew Off

Strategy

Lift Tactics

Lifts should always be on a ship, especially if your using the Qtarian Ships and Oracle Ships. You Lift shouldn't be too far right or too far left either as that can cause a long crew holdup. Instead, put the lift near the middle so each side is somewhat equal distance away from the lift. Also, NEVER EVER leave a powered room that is not reachable by any crew.

Other Tactics?

If the enemy has one main lift and alot of repair crew, your boarders (if you use the Teleport) can have a real easy time picking the crew off one by one due to the slow release of crew. Note that all crew waiting for the lift will ignore any enemy boarders and repairs if their AI doesn't tell them to.

There also is another advanced tactic with Service Vents. If you have alot of crew holdup and want to save your crew you can do this tactic. The vent allows your crew to be safe while waiting for the lift.

Lifts can also be used as cheap Service Vents, just make sure the Lifts aren't connected to another Lift.

ServiceVentSafeSpot.jpg
Example of The Lift and Service Vents.

Upgrade Data

  • Fully Upgrading One Lift Will Cost 6,567,225 central.
  • It Will Cost A Grand Total Of 197,016,750 central To Max Out Every Lift At Level 11.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 8 8 8 12 12 16 16 20 20 20 30
Size
1x1
Level Speed Upgrade Cost
central
Ship Level Required
1 90 25 1
2 100 200 1
3 110 1K 2
4 120 2K 2
5 130 4K 3
6 140 10K 4
7 150 30K 5
8 170 80K 6
9 200 140K 7
10 230 500K 8
11 250 900K 9
12 280 1.3M 10
13 350 1.7M 11
14 440 1.9M 11

Non-Powered Rooms


Armor / Corridors

ArmorSmall BeaconLiftService Vent


Support Rooms

BridgeCommand CenterComputer RoomFleet CouncilLaboratoryGymZaki Dragon GymGalaxy GymAcademy


Crew Rooms

BedroomExtra Crew Rooms