We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Formulas

From Pixel Starships Wiki
Jump to: navigation, search

Reload Formula

Formula

Whenever a crew member enters a room that requires reloading and has the corresponding stat the room has, a reload reduction is applied to the room. The formula to determine how much the reload time is reduced works like this: 1/(1+(Sum of Crew Stat In Room*0.01)) * Reload Time.

Examples

  • For Example: Let's say a crew member with 15 Science stat enters the Shield Generator. Let's also say the Shield Generator reload time is currently 12 seconds. The formula is now this: 1/(1+0.15) * 12 = 10.4s Reload Time.
  • Second Example: Let's say a crew member with 2 Science stat enters the Shield Generator. Let's also say the Shield Generator reload time is currently 12 seconds. The formula is now this: 1/(1+0.02) * 12 = 11.8s Reload Time.
  • Third Example: Let's say a crew member with 125 Science stat enters the Shield Generator. Let's also say the Shield Generator reload time is currently 12 seconds. The formula is now this: 1/(1+1.25) * 12 = 5.3s Reload Time.
  • Final Example: Let's say a crew member with 0 Science and 100 Weapon Stat enters the Shield Generator. Since the crew doesn't have the stat the room requires, the Shield Generator's Reload will not be decreased at ALL.


Escape/Dodge Formula

Formula

Whenever a crew member enters the Engine or Bridge room, the formula changes a bit.

  • The Engine Dodge Rate works like this: Dodge of One Engine + (Dodge of One Engine*(Sum of Engine Crew Stat In Room/100)) + Other Engine's Dodge Rates.
  • The Bridge Escape Rate works like this: Escape Rate + (Escape Rate*(Sum of Pilot Crew Stat In Room/100)).

Examples

  • For Example: Let's say a crew member with 23 Engineering stat enters the Engine. Let's also say the Engine is a level 7 one. The formula is now this: 19 + (19*(23/100)) = 23.37% Dodge.
  • Another Example: Let's say a crew member with 34 Engineering stat enters one of the two ship's Engine. Let's also say the Engines are level 7. The formula is now this: 19 + (19*(34/100)) + 19% = 44.46% Dodge.
    • Fun Fact, to get 100% Dodge all you need is 2 Max Engines and a total of 236 Engine Stat or 39-40 Engine Stat per crew.
  • Third Example: Let's say a crew member with 34 Pilot stat enters the ship's Bridge. Let's also say the current escape rate without crew is 55%. The formula is now this: 55 + (55*(34/100)) = 73.7% Escape.



Combat Features

Crew AbilitiesEMP DamageFire DamageBattlesFormulas


Ship Features

FleetsResourcesStarship ResearchesStarbase Researches


Misc. Game Features

StarbaseTournament