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Disintegrator Gate

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Zaki Tentacle Garden   Disintegrator Gate

DisintegratorGate1.gif
Like electro-shock therapy? Zap enemy boarders with this security room!
DisintegratorGate1.gif

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Limit 1 1 1 1 1 1 1 1 1 1 1
Icon Name Size Innate Armor PowerPowerIcon.png Consumption Stat Enhancement
SecurityGateIcon.png DG 2x2 100 0-3 None
Level Reload Time Crew Damage Cost
central
Ship Level Required
1 3s 10 150 1

Summary

The Disintegrator Gate is basically the purchasable equivalent of the Zaki Tentacle Garden. It costs 150 Doves Points.png, shares the exact same stats, and can be purchased even if you already have the Zaki Tentacle Garden.

Usage

In Combat

Since the Disintegrator Gate shares the same stats as the Zaki Tentacle Garden, there really isn't much new to be said. Make sure it's near important rooms like the Shield Generator and Fusion Reactor or near a Lift. The Innate Armor still applies and since the room is 2x2, it can't be locked down as easily due to the extra Crew it can hold. Modules can also be equipped onto this room, further increasing its effectiveness.

When To Use

Just like the Zaki Tentacle Garden, the usefulness of the Disintegrator Gate is up to individual preference and play style. Most would find it hard to justify spending 150 Doves Points.png on a 2x2, 3 power trap room. However, if enemy boarders are a massive problem, the Disintegrator Gate can provide some additional protection.

AI

Since the Disintegrator Gate only deals damage to enemy boarders, it doesn’t need power if the enemy doesn't have an active Teleport. Below is an AI command that will automatically depower the Disintegrator Gate if the enemy doesn't have an active Teleport. Also, the Disintegrator Gate is counted as a "Security Room" in AI coding.


Enemy Teleport HP > 0% -> Set Maximum Power

None -> Set Zero Power


A slightly more complicated version of the above AI command will power the Disintegrator Gate if the enemy crew are in the enemy's Teleport. This command requires Python 3.X.


None -> Target Enemy Teleport

Target Room Has Enemy -> Set Maximum Power

None -> Set Zero Power


Crew Interactions

The Disintegrator Gate cannot be buffed with crew.



Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor