We've Moved! Just as Gamepedia has joined forces with Fandom, this wiki had joined forces with our Fandom equivalent. The wiki has been archived and we ask that readers and editors move to the now combined wiki on Fandom. Click to go to the new wiki.

Bridge

From Pixel Starships Wiki
Jump to: navigation, search
Bridge11.png
Upgraded bridge systems allow a vessel improved chance at escaping from Battles.

Bridge1.png
Bridge2.png
Bridge3.png
Bridge4.png
Bridge5.png
Bridge6.png
Level 1 Level 2 Level 3 Level 4 Level 5 Level 6
Bridge7.png
Bridge8.png
Bridge9.png
Bridge10.png
Bridge11.png
Level 7 Level 8 Level 9 Level 10 Level 11

Summary

The Bridge allows you to escape battles without being destroyed. This is incredibly useful in PvP as you can escape unwinnable battles and still be ready to fight another battle once you escape.

Escaping

When you escape successfully, you stop fighting with your enemy and you're sent back to your ship screen. Any HP lost, Ammo used, etc. in battle will still be counted when you escape. However, if you fail to escape, your ship immediately blows up and you lose all your health. The Bridge's escape rate is influenced by numerous things. Here is a complete list of what affects your Bridge Escape Rate.

Increases Escape Rate

  • The Bridge will always have a 100% escape rate if the enemy does not have a Bridge.
  • Upgrading the Bridge increases your escape rate if the enemy also has a Bridge.
  • If you send crew with a Pilot stat to the bridge, it'll increase your Escape Rate by how much their Pilot Stat is. So when a crew member with a pilot stat of 12 is sent to a max level bridge, it'll increase the Escape Rate from 60% to 72%.

Decreases Escape Rate

  • If you don't have a Bridge, your escape rate will always be 0% and instead your escape option is replaced with surrender.
  • If you don't have any Reactor at maximum HP, your escape rate will always be 0%.

Statistics

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 1 1 1 1 1 1 1 1 1 1 1
Name Size Armor
BRD 3x2 300
Level Escape Chance Upgrade Ship Level Required
Cost
central
Time
1 11% 200 1m 1
2 15% 500 8m 2
3 19% 1K 45m 3
4 25% 5K 4h 4
5 30% 20K 12h 5
6 35% 45K 1d 5
7 40% 90K 2d 6
8 45% 180K 3d 7
9 50% 370K 4d 8
10 55% 600K 5d 8
11 60% 1.1M 6d 9

Non-Powered Rooms


Armor / Corridors

ArmorSmall BeaconLiftService Vent


Support Rooms

BridgeCommand CenterComputer RoomFleet CouncilLaboratoryGymZaki Dragon GymGalaxy GymAcademy


Crew Rooms

BedroomExtra Crew Rooms