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Bolter

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Turret13.png
Light projectile weapon. A standard weapon found on many frigates.
Turret13.png

Turret1.png
Turret2.png
Turret3.png
Turret4.png
Turret5.png
Level 1 Level 2 Level 3 Level 4 Level 5
Turret6.png
Turret7.png
Turret8.png
Turret9.png
Turret10.png
Level 6 Level 7 Level 8 Level 9 Level 10
Turret11.png
Turret12.png
Turret13.png
Level 11 Level 12 Level 13

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 1 1 1 1 2 2 2 2 2 2
Icon Abbreviation Size PowerPowerIcon.png Consumption Stat Enhancement AI Category
TurretIcon.png BT 2x2 0-1 WeaponWeaponIcon.png Laser Room
Volley System Damage Shield Damage Crew Damage Projectile Speed
1 0.5 0.5 0.5 36 Pixels/s
Level Reload Time Upgrade Ship Level Required
Cost
central
Time
1 5s 100 1m 1
2 4.875s 400 5m 2
3 4.75s 2.5K 45m 3
4 4.625s 5K 4h 4
5 4.5s 20K 12h 5
6 4.375s 45K 1d 5
7 4.25s 90K 2d 6
8 4.125s 180K 3d 7
9 4s 380K 4d 8
10 3.875s 600K 5d 8
11 3.75s 1.1M 6d 9
12 3.625s 1.6M 1w 10
13 3.5s 1.8M 1w 1d 10

Summary

The Bolter is a 2x2 weapon room unlocked at level two. It's the second weapon unlocked in-game and the only weapon room that consumes a maximum of one power. This one power makes it infamous because it makes the Bolter quite easy to destroy, allowing the enemy to deal easy hull damage.

Usage

In Combat

The Bolter is quite inexpensive, consuming one power and little space. However, the Bolter's one power consumption is its biggest weakness. One power with such little Crew space makes it quite easy to destroy and lockdown (Damage surpasses Repair rate). This can allow the enemy to deal massive hull damage quite easily. Thus, Armor the Bolter as much as possible.

When To Use

The Bolter is mainly suited towards early level players. When starting out, the extra firepower is incredibly important for taking down enemy ships. However, some players begin to eliminate the Bolter to reduce vulnerability as early as ship level 5, and most players replace it with the Plasma Discharger by ship level 7. Bolters do see some usage in level 11 ships for extra DPS, but it's only because those ships can deal with the Bolter's vulnerabilities.

AI

AI for rooms like the Bolter is relatively straightforward. As long as the Bolter’s AI is targeting the same rooms in conjunction with the other weapons on a player’s ship, it should be fine.

Crew Interactions

The Bolter is buffed with the Weapon WeaponIcon.png stat on crew. The reload reduction formula applied when the Bolter is buffed can be found here.

Trivia

  • The Bolter was originally called the Turret.
  • The Bolter doesn't have an animation when it fires. Instead, a separate firing animation is placed on top of the Bolter.

Gallery


Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor