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Anti Craft Laser

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AntiCraftLazer7.png
Effective anti-craft defence system. Automatic targeting & firing when powered.
AntiCraftLazer7.png

AntiCraftLazer1.png
AntiCraftLazer2.png
AntiCraftLazer3.png
AntiCraftLazer4.png
Level 1 Level 2 Level 3 Level 4
AntiCraftLazer5.png
AntiCraftLazer6.png
AntiCraftLazer7.png
Level 5 Level 6 Level 7

Statistics
Ship Level 1 2 3 4 5 6 7 8 9 10 11
Number Available 0 0 0 0 1 1 1 2 2 2 2
Icon Name Size PowerPowerIcon.png Consumption Stat Enhancement Projectile Speed
AntiCraftLaserIcon.png AA 2x2 2 WeaponWeaponIcon.png Instant
Volley System Damage AP Damage Shield Damage Crew Damage Direct Hull Damage Craft Damage
1 0 0 0 0 0 0.6
Level Reload Time Upgrade Ship Level Required
Cost
central
Time
1 1.25s 50K 12h 5
2 1.2s 120K 1d 6
3 1.15s 250K 5d 7
4 1.1s 600K 1w 1d 8
5 1.05s 1.2M 1w 1d 9
6 1.0s 1.8M 1w 2d 10
7 0.95s 2M 1w 3d 10

Summary

The Anti Craft Laser (AA) is a 2x2 weapon room unlocked at level five. The Anti Craft Laser is also the only room that can destroy enemy Crafts. Thus, this room is a big target for Hangar users. The Anti Craft Laser's laser does 0.6 damage to enemy craft while consuming a maximum of two power.

Usage

In Combat

The Anti Craft Laser can be a very risky room to use. One Anti Craft Laser by itself usually can't defend against experienced Hangar users and the two maximum power can allow for easy hull damage. Thus, it is important to Armor this room well and situate it near repair crew. Despite the downsides, this room is by far one the best ways to counter the Hangar. The fast reload and decent damage can kill Crafts very quickly.

When To Use

When to use the Anti Craft Laser usually depends on playstyle. Teleport ships can usually wait until level eight, while slow paced gunships might need the defensive capabilities of the room sooner. Usually, waiting until level eight when two AA rooms can be used is optimal, since two AAs make it far more difficult for the enemy to pile up Crafts.

AI

Since the Anti Craft Laser can only attack Crafts, it doesn’t need power if the enemy doesn't have a Hangar. Below is an AI command that will automatically depower the Anti Craft Laser if the enemy doesn't have any craft deployed. Also, the Anti Craft Laser is counted as an "AntiCraft" in AI coding.


Enemy Has Active Craft -> Set Maximum Power

None -> Set Zero Power


Crew Interactions

The Anti Craft Laser is buffed with the Weapon WeaponIcon.png stat on crew. The formula used with this stat can be found here.



Powered Rooms


Weapon Rooms

Laser Rooms: Mineral Mining LaserKias PhaserK BlasterPhoton PhaserPlasma DischargerParticle DischargerLaser BlasterPhoton DisruptorEMP CannonIon Cannon

Ballistic Rooms: BolterMinigunRailgun

Missile/DOA Rooms: Missile LauncherMulti Missile LauncherHangarTeleportSmall Weapons PlatformMedium Weapons Platform


Defensive Rooms

Defends Via Damage: Anti Craft LaserSecurity GateGas TrapZaki Tentacle GardenDisintegrator Gate

Defends Via Support: Shield GeneratorShield BatteryMed BayToiletAndroid StudioVisiri MechbayRadar

Defends Via Dodge: EngineFusion Drive EngineCloak Generator


Reactors

Small ReactorFusion ReactorCoal Reactor